Viewing post in the Nightmare Never Ends jam comments
Thank you so much for your feedback! I've been working on an update to improve the game after the jam. What I've added so far:
The flashlight is now much brighter, and the lights have been taken from the bells so that they're more difficult to see (though there's now a faint ringing you can hear the closer you get to one), the entity now patrols a tighter radius around the player, and his walking speed is now faster than the player's walking speed though his sprint is still slower than the player's sprint to make it possible to outrun him early on, the player now has two extra seconds of sprint to make escape viable, and the entity will now adapt to how many bells you have, searching a tighter radius around the player and moving faster the closer you get to completing the game.
Based on your feedback I'm adding to my list of tasks changing the ground to have a bit more variation, adding a vignette based on proximity of the entity, and replacing the stinger with a "chase loop" of some form that changes volume depending on proximity to the entity. I also plan to make the final cutscene substantially better as I had to throw it together in only 20 minutes and it's really not good.
Thank you so much for your feedback and ideas as this will actually help me improve the game further in my next patch.
Also thank you for your kind words about Skye, it's been an incredibly hard time but I am fortunate enough to have some supportive people around me who understand she wasn't "just a cat" to me and they've done a lot to help me through it.