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(+2)

Thanks for playing!

  • Right now the compliment "system" is as bare bones as possible- definitely looking forward to fleshing that out. Not using stats means I have to come up with a compelling way to pass/fail these kinds of checks- should be a fun problem to solve. Right now the plan is to not have any numerical stats / skill checks, and only have equipment available to make things easier, i.e. some kind of lockpicking tool to lower the lockpick difficulty, but no lockpicking "stat".
  • Definitely not going to be browser only- I was glad to see it ran in the browser since I figured that would mean more people would be likely to play it. But the size of the game I ultimately want to make (something like a space station the size of a larger Deus Ex level) won't be browser friendly.
  • That's a great idea- I will add that.
  • Yeah, it is super clunky right now. I will play around with different control options for mounting and climbing ladders- I wanted it to be more freeform than on-rails since you can climb boxes, light fixtures, sideways ladders etc. But I agree right now it does not feel good.
  • I'm an idiot. crtl+w is a common hotkey for "close tab" in most browsers. aka "crouching and walking forward". The perils of testing way more on windows than html5, I guess. I will fix.

Again, thanks for playing, I really appreciate it. I'm planning on continuing to update the game and participate in more Demo Days to come

I'm an idiot. crtl+w is a common hotkey for "close tab" in most browsers. aka "crouching and walking forward". The perils of testing way more on windows than html5, I guess. I will fix.

I did not know that. Yeah, that's what was happening. Maybe change the crouch key to c for now, lol.

(+1)

Yep- I just changed it to toggle crouch on c. A good teaching moment.