Character selection doesn't show Stats until you created the Character. Also are there Plans for more customization in that Area later on ? Visual and/or Statwise?
MonsterQuest Dialog has none, just plays a snipped of the Introduction Blacksmith Dialogue. Also Your Translation doesn't seem to work, most of it is still in English.
Diagonal Movement still feels a lot faster, and it still feels like it has a bit of a lag before starting any Movement. Is your Pathfinding slow maybe?
In the Caves it also felt a bit broken. I can't abandon and restart movement while I'm already moving, and I can click into nothingness, which has a long calculation Time before the Character moves somewhere. And sometimes Movement just stops working for a long while. After playing around with it, it seems the Movement Inputs are not read from around the Character, but from a Point 5-6 Squares below the Character. Reloading didn't fix this, and this makes the winding Caves pretty much unplayable. It works fine when I click on Actors like the Doorway or the Smith however.
The loading Screens make this feel a lot more polished already, altho they do need a bit of work I think. Mainly the loading... text in the middle feels off.
The UI at the Bottom feels like its outside of the actual Gamewindow, with the big Grey and black Boxes at the Sides and Top, not like it actually belongs to the Game. All the Subwindows also feel empty and unfinished, but they probably are at the Moment.
Tiles still seem like they're to wide for how high they are, and for how wide the Characters are. Tileset Graphics could also do a rework.
Arrows don't rotate fully towards the target but only in increments, and then fly in a jagged tile-based Line towards their targetpoint which feels super odd. I get that it makes Sense if you're having tilebased movement, but at least visually it should look like a straight line I think.
Overall this feels a lot more comfy then the last Time tho. With these oldschool highly detailed or prerendered Sprites and clustered Maps, some animated Tiles like blinking Eyes in the Caves entrance, or a glowing furnace for the Smith, and some nice background Music and UI, this could really feel like a relaxing Browsergame to put lots of Time into.