Thanks for playing!
I love the UI and textures, really captures a specific era of games
The UI is relatively plain for now but the behavior and layout should remain (except the shopping UI, that needs serious work)
The little inventory icons for items are excellent
They're all automatically generated every time a new item is added (or updated) in assets, I'm really happy with how effective it is.
Also, I was shocked when I tried out the debug jetpack and you appear to have modeled an entire planet, hah.
Haha, it's all procedurally made with noise and some extra rules. I intend for people to mostly use fast-travel anyway but I want the planets to actually be there. If you aim it right you can jetpack all the way to the moon! Just remember to slow down (newtonian mechanics) or you'll bounce off it and fly off into outer space.
Seems like you're off to a good start, I'm excited to see what comes next.
I have big plans for this game, I intend to have it be my eternal side project that gets influenced by other projects along the way. Speaking of which, Ctesiphon will be this year's priority so Turbostellar will be on the back-burner for a while.