Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Icons make UI more readable, the seals with the separation for the cost is also easier to read now. The vertical menu quick slots is new to me, I think it's an improvement. 

Progression felt like last time until BabySteps++ which felt like a bigger jump and I had to retry several times before getting a winning run, I also got lost several times due to my poor inner compass. 

A random thought that came to mind, maybe add a mini map that fills as you enter rooms as an easy mode? That would solve some people's being lost issues, though it may go against how you want the game played too much. 

Can't think of anything else, keep up the good work goblin dev.

Thanks for playing. I am happy to hear UI changes are improvements.

BabySteps++ which felt like a bigger jump and I had to retry several times before getting a winning run

It's the first template that adds a side path, which can make some players potentially run in circles. Template description gives hints on how to recognize them (if a hear room has 2 rooms, that means it connects to a side path on that template).

I am strongly against minimaps, but there are different compasses, and radars. Radars can be sort of used as minimaps depending on how you play, and compasses really help narrowing down the direction you need to head towards.

Basically if you get lost a lot, I recommend Navigation Seals, if you run out of time a lot, go with Time Seals. Not enough gold - unlock Gold Seals. Other Seal types help with time and other things too, but they are more dependent on play styles.