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>The fullscreen option already is borderless windowed

Oh yeah, you're right. I just immediately assumed it was exclusive because the screen goes black for a split second when you tab to the game.

>It didn't neatly match the aesthetic of the GUI set, it's listed as a number in the config file. I can put the range in a tooltip though.

I don't think it would look out of place if you put it on the right of the + button. 

>You can walk with shift or crouch with ctrl. Are those not enough?

Sure, but that's an unnecessary extra button. I think turning down the acceleration just a little bit would make tapping the movement keys feel more consistent.

>I could see this detracting from the game, it's difficult to give precise control to something so fast and prevents you developing a good judgement of exactly how far you can jump unless you use the full-power jump every time.

I don't think anyone has ever said this about Mario.

>I'll have to think about this one, I don't think the added workflow time would make enough of a difference to justify it.

It definitely makes a difference in doorways like the one leading to the room with the plasma gun, and you can just copy and paste the blockers.