Default FOV is at 60. I personally play at 80. What was the FOV you found best?
After you suggested it, I played 0.2.13 with 80 FOV which felt better. Although I can't be sure that it isn't just because I got more used to the game.
all music, or just specific songs? I got different songs for different templates, training room, and menu.
Sorry, I wasn't clear. This only talked about the difference between the dungeon run music and the music that pops up when you open the menu. Feel free to ignore it, but I would have expected just a more muffled version of the dungeon run music.
It would be interesting to know which rooms at the start of the game you found more difficult
Early on, the most difficult rooms are those where you can't see all doors (like having a wall in the middle or smaller sidepaths). Rooms with green sludge are also difficult since you lose a lot of time as a beginner, unlike the lava rooms where you might not care about the coin loss.
I aim to have a working game before I start adding adult content.
I'm just afraid that at that point you will burn yourself out, since there will be nothing else left to do.
All heart rooms are going to be very different when I get to replacing them
In that case, please stop time when you enter the heart rooms. I imagine I'd be too stressed by the time limit to check them out.
My reason for that is with randomly generated rooms I have no way of predicting what sort of information would be the most useful.
One way to handle this is to make specific "tutorial" dungeon rooms. So the first dungeons the player runs through would actually be specifically crafted to serve as a tutorial and introduce new mechanics. Afterwards you start up the random dungeons. The player, not knowing anything about the game, won't notice that the first few dungeons aren't randomized.
(you can check heart requirements while in dungeon)
I never thought to check honestly due to the time limit.