Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)
I don't quite understand this since I haven't modified puzzles for the animations. I did make the action part easier and easier increasing times though.

I meant it in relation to other puzzle games. Compare adding content to Baba is You, to what you have to do to add content to your game. So obviously you will be limited in mechanics since every fairy needs its animations. It wasn't a criticism, just an observation.

A puzzle in the second world also requires it. You didn't mention it was easy/hard, how difficult did you find it? I feel it is too straightforward and solves itself.

It was straightforward indeed, I thought it was just to show that you can double poke toads, but apparently not. The solving itself part seems to be the case in many of the newer levels, but I guess that's just because you haven't added alternative wrong solutions yet to make the actual solution less obvious.

I'm amazed this seems to be the case at the moment, I have heard people say similar things. Specially since in the past it was the opposite.

Seeing the art of the mage fairies, I can understand why :)

These puzzles are very lax on timing, even more using the time stop mechanic.

I guess I'm just not used to it. Especially since it was never the case in the other levels and I think you even had a textbox explaining that that would never be the solution (or something like that). But it isn't a problem to include such things though.

I meant it in relation to other puzzle games. Compare adding content to Baba is You, to what you have to do to add content to your game. So obviously you will be limited in mechanics since every fairy needs its animations. It wasn't a criticism, just an observation.

Yeah, it requires a lot more work in that regard.

Seeing the art of the mage fairies, I can understand why :)

These fairies will always hold a place in my heart.

I guess I'm just not used to it. Especially since it was never the case in the other levels and I think you even had a textbox explaining that that would never be the solution (or something like that). But it isn't a problem to include such things though.

The problem with timed puzzles is that people will try to find them in places that doesn't have them. Some of my testers found convoluted solutions that involved very narrow time frames and ton of reflexes. So I need players to understand the timing will always be generous so they don't try to follow complicated plans (and get frustrated in the process).