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(+1)

I tried it on a low-spec system, but it did not work there. It works great so far on a decent-spec system.

Nitpick: I went into the 'Settings' using the mouse, but I do not seem to be able to exit the 'Settings' using the mouse. 'X' and 'Esc' works fine for that, however.

I do not know if I like your keyboard instruction screen. Many parts of it are nice, but, keyboard can have many keys laid out very different from what you show. Like, the six keys above the arrow keys on what you show are not present on one of my keyboards. What I assume are the numpads also are not necessarily consistent across keyboards. Though, if you added names to the specific keys, it might be good, since then the specific keyboard layout matters less, while the keyboard being shown on screen still making it easier to understand the controls, since most keyboards are grossly similar.

I followed the tutorial, and tried a few games, but I am not having much success. I ended up going for leaves, bread and lamp oil items, after that stars up, and then try to parry 2x/3x/4x attacks, but I still die before getting far, either to health reaching zero or lamp oil reaching zero. Am I just too slow or playing poorly?

Nitpick: It took me a bit of time to figure out that there are 4 options in combat, namely defense, useful when the enemy is charging (I assume).

How can I use the materials I gathered? They seem to carry over even after death, which makes the game feel a bit like "power fantasy" and grinding. Have it not been implemented yet? The game came with a helpful warning about features not fully implemented, bugs, and such, so I assume it has not been implemented yet.

Since you have to go so fast, could it make sense to move the health bar up below the lamp oil bar?

Could it maybe make sense to give the player an alternative mode of play, where they have 5 seconds to make each decision? Maybe related to a sort of "difficulty" level? Like, Easy is 10 seconds before lamp oil begins being consumed, Medium is 5 seconds, and Hard is 3 seconds?

Is there any way to quit the tutorial if you entered it a second time, to see controls? Is there any way to see the controls again?

I never used or understood dodging. While playing the tutorial again, is it just a random change to dodge the enemy's attack?

Is there any way to improve or change your equipment currently?

Second time around playing the tutorial, I encountered a "Menacing small rat", level 3. It had 171 health or more, 19 attack, and 15 defense. And I still take a lot of damage from its criticals even when defending. I have 10 attack and 1 defense. Is this a bug? I defeated it after a ton of revives from the fairy. And now I am facing a "Frail small rat", level 4. It has 25 attack and 20 defense.

I do not know how to exit the game normally while in the tutorial screen, so I am force-closing it down. Which is not nice to be forced to do.


I do not think that I am a fan of this genre, for multiple reasons, especially the "timer". But the game still seems early days, as the game warns about in the start (it is nice that the game warns about it). Many parts of the game looks pretty and polished, however.

(+1)

Thanks a lot for your detailed feedback despite not being a fan of the game (only currently let's hope heh). You have strong points that I want to work on for the next time I publish a demo. I'll answer your bullet points next. Again, thanks for your time and valuable informations.


- Good point about adding the default assigned key to the keyboard layout. I'll also try to support more than the current AZERTY

- If you're talking about the normal gameplay loop, it seems it's not clear enough that players need to level up their character by farming the appropriate floor levels. For exemple, to kill the mini-boss at Floor 5, it's best to have the hero level 5 or more, by killing enemies and getting scrolls.

- Indeed the Defense can be used to guarantee reduced damages, while the dodge is a 50/50 chance

- The fragments looted on enemies can be used every 5 Floor if you chose to use the "checkpoint" option. It opens a shop type of menu

- Interesting idea to have the health bar under the lamp one. I'll need to play with interface more and make it clearer overall

- Difficulty levels : this DD shows me it's going to be a major point I need to add, and you're confirming that. I don't want to scare off players so I'll definitely work on something 

- No way to cancel the Tutorial or see controls again this time. They are displayed on the game's Itch.io page tho. I'll try to set up a better environment for next publication

- Dodging should be an option to dodge all enemy's damages with a 50% chance. It's not (yet?) useful for a simple attack, but it becomes useful to dodge charged attacks that do a lot of damages

- Only way to improve equipment is to reach checkpoints every 5 Floor levels. While poor in use, the system is about generating a random set of stats for 1 piece of equipment. The more rare your fragments are, the better stats generated

- Agreed about the tutorial problems. I'll build a better environment next time