Art and character design is great. The “pathways” in the perks menu are not obvious (they blend in with the background) which made it difficult to tell what was available – I ended up having to just click on them until one got accepted. I didn’t really want it and I couldn’t undo it. At first, it was difficult to tell what was happening in combat. It seemed as if enemies would just do attacks, they’d move on, and I didn’t really have time to tell what had happened. I didn’t learn until later that you could scroll through the characters’ status and last actions in the lower-left panel during combat. Also I was frustrated that I mistakenly pressed the “Continue” button while I was on a Hallowed Ground stage before I had selected my stat increases. It wasn’t clear to me what “Continue” meant; I guess I wish it had prompted me: “You have unallocated stats, are you sure you want to leave the Hallowed Ground?” or something like that.
And that really sums up what I have to say about this demo: Very cool art and setting, combat was pretty fun, but trying to figure out how to properly use certain menus and features is quite frustrating, especially since there’s no going back once you’ve made a whoopsie.