I quite enjoyed this actually- that mechanic of becoming a ghost and getting more momentum was a lot of fun. I would say that maybe after the first level that you do it though you can probably make it skip the "intro" of becoming a ghost for more seamless gameplay, but honestly it didn't really take me out of it regardless. Fun gameplay, pretty good use of mechanics, and I'll admit the music is pretty damn catchy. Nice work!
Viewing post in A Hell of a Date jam comments
I think it's a really nice touch actually, but maybe setting it so it only happens once with the long animation puts a ton of emphasis, then once that's "flipped" having it swap to a shorter one for every time after that would increase ease of use without taking away that initial "wow" moment of introducing the mechanic!
Excited to see what else you make btw!