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I don't see the rotation code in it, but it's easy to add.

Try the new release, I checked it with fbneo and 1943

Yep, it worked!

One last question. Does this not support Duckstation\Swanstation's higher definition rendering options? (Like rendering a game at 2x PS1 resolution). I've tried a few options and seemed like only widescreen-related ones worked.

I hadn't try swanstation for a while, so I did this morning and went into some issues like having the screen upside down, forcing video.hw.bottom_left_origin to false in video.c fixed it for me.

I got another issue about inputs, but maybe this one happens only on m1 mac.

About the upscaling, it appears that there is something special in the option names of swanstation and I may need to add some more code to support it in swanstation.

I managed to get double resolution by using a options.ini containing only

duckstation_GPU.ResolutionScale = 2

(1 edit)

A bit of a late reply, but this doesn't work here, even if it's the only setting in options.ini. I'm on Windows by the way.
Some of the other graphic options like enabling Widescreen hacks do work, but not this one.