Beat the entire demo
After all these months it feels good to finally try a demo of it. The rewind tech is very impressive and the death animations where the guy get torn intro shreds are fun. How the world twists and turn is also incredible.
The movement feels slugish. I think a big part of the difficulty of this game is that your character takes a long time to react to your inputs which makes it necessary to know what you have to press before it happens. Of course this means dying and rewinding. I did the double tap on accident a lot more times than I wanted.
I don't think this game is unfair at all. It can't be thanks to the rewind mechanic. However it is a game thats tests the player's patience since the rewind encourages brute forcing solutions. Since you can retry almost any 1-2 seconds of gameplay, it is just a matter of getting lucky in hitting the right keys. This is specially true for the last parts of the game (you like the spinning fire wheels mario maker level dont ya?). Even if you get hit by an enemy that depletes the rewind juice, you just have to stand still for a moment to let it replenish. This feeds into the "be patient and you win" feeling. Maybe you are looking for that and it is good, just be mindful that once a player learns to restart until they win, it will be harder for them to think about new ways to solve complex situations.
There were a lot of moments when I wasn't sure what was dangerous and what was not. There were a couple times that I died without having an idea of why. After finishing the game I'm not sure how enemies are killed. I think there are different rules for each kind of enemy.
What happened in the last boss fight was hilarious in hindsight. I was not thrilled at that moment though.
From what I saw in the threads, you have a great base to make levels and interesting situation. It will be cool to see where you take this game!