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You're the first to catch the KDM plagiarism influence; it's definitely a major inspiration, though it's just gonna be an action game with no monster hunter/settlement management/party stuff.

Camera's a work in progress, yeah, and, well, animation is hard. ;_;

Decent-ish animations are a goal for next demo day.

You should be able to select whether the enemies are punching bags, or if they attack the player, orb or both in the mode select menu screen. If you mean as opposed to a story mode, then yeah, there's just pure fighting in the one scene.