What I ment is, it feels more like I'm solving a classic Puzzle with what Item to take where and how to use them, while avoiding some Guards, instead of the other Way around, where I'm trying to move through a Level unseen while solving some Puzzles.
Hence it feeling more like a Puzzlegame with Stealth Elements, rather then a StealthGame with Puzzle elements. It's less about which Route I actually take movement-wise, and more about how and in which order I use the Items themselves. with pretty constant back and forth through the same Areas, but that might've also just been due to me messing up using the Sack properly.
Not that this is bad in any Way, I personally think it fits your cute Artstyle better then an actual StealthGame, if you focus more on the Puzzle side like it is currently. Gives it a more lighthearted Tone, which just fits this.