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(+1)

i use laptop integrated graphics, and for me the gpu usage (in windowed mode) was 75% in the first room and 55% in the tiny room above. i did notice a different when playing, so i think at least for me there is no problem here. i was able to get all the lives so it didn't seem to affect the gameplay in any way

Thank you this is very helpful. It is reassuring that most people are well equipped. I'm currently testing the final Full HD resolution for Bobo 2 and have already designed tiles, sprites, lighting, weather effects, day and night cicle and backgrounds for it. It looks like the final graphics will consume 20-27% of my GPU so it would be less than 75% for you. I decided to use at most 2 shaders per room.  One for water/fire and one for background effects. Everything else is not worth neglecting potential players. 

And I am happy that you collected all lives :)