useless
candle
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hurray for more bobo! similar to others i did not discover the charged furballs (makes you appreciate the slow unlocking of the original game!). it was also a little difficult for me to tell in the stairs section what was a wall/floor and what i would fall through / walk through. i don't think i have any useful feedback or comments on the rest, i simply look forward to future games :)
i use laptop integrated graphics, and for me the gpu usage (in windowed mode) was 75% in the first room and 55% in the tiny room above. i did notice a different when playing, so i think at least for me there is no problem here. i was able to get all the lives so it didn't seem to affect the gameplay in any way
today i completed the game. very challenging, causing much frustation, but i really enjoyed it. thank you!
after all that pain i was so happy that the animals came to help me out. the credits images were great too
if you want feedback for future games: i was frustrated by the hitboxes on the bosses being difficult to judge and unforgiving -- i kept hurting myself without expecting to. but of course, it was not enough to make me stop :) i hope there will be more games!
unfortunately i think even if you could run this, it relies on a defunct unity networking service so you wouldn't be able to use it anyway. the source code is available at https://github.com/Ragzouken/smooltool if that's of any interest to you. there is also https://github.com/molleindustria/likelike-online which is similar in some respects (but without the live editing i think)
hey, just to be clear are you using the tool at https://kool.tools/bitsy/tools/bitsymuse-ui/ for multi-room audio?
for this there are two important things to check: 1. you need to select all the audio files at once through the "select files" picker 2. you should make sure the audio files are located beside the html file when you try to play (the "export zip" option will do this for you)
if this doesn't help i recommend joining the bitsy discord where there are more people that can help you work it out, but i don't mind continuing to try to work it out in these comments if that's better for you
good luck, let me know how it goes
Hey I think this is what is causing my issue (https://github.com/itchio/itch.io/issues/1083) with flicksy (https://candle.itch.io/flicksy), which relies on being able to fetch its own javascript source code. I'm not trying to access it from outside of itch at all, but the javascript code seems to end up on a different origin to the page that's actually running it when you launch it from the itch page. Is there a way to disable this?
I tripped over this because my code assumed that the only script tags in the page were my own--I have an issue (https://github.com/itchio/itch.io/issues/1083) where I described how I'm working around this now, but it would be good to have a less hard-coded way to do this.