some thoughts:
-there should be a way to indicate what name should be used when trying to interact with an object.(examine note vs examine tiny note)
-support for synonyms would be helpful. for example, the beginning prison cell, the "sack" is also referred to as a "bag". but only "sack" works with commands
-it would be helpful to show what travel directions are currently available (for example in the beginning prison cell: "to the north you see a path leading to a forest")
-commands and targets on a single line would be great. (examine sack vs examine. sack.)
-auto "look" when arriving to an area
-maybe you can refer to monsters in combat by a number? like attack 1 vs attack goblin 1.
i gave up after failing to figure out how to take or wear "copper tipped boots". maybe i'm just smol brain.
i think if you work on qol, it would benefit the gameplay significantly. too much friction at the moment.
i like the aesthetic you have with the font + blueish black background. gives off a sense of elegance.