Visuals: Pleasant to look at, lighting doesn't blend that well with the style, but it works. UI is good to look at and the main menu being 3D is a nice touch. I like the design of the main character, but otherwise it feels like generic fantasy. Nice animations.
Audio: No complaints.
Gameplay: Feels limiting having just two interaction buttons and only one inventory spot at a time. Maybe the bag broke, but I couldn't figure out how to put items in it while in hand. If it only works when on the floor, then that doesn't feel intuitive, or I'm just dum. Due to that, I didn't go out of my way to collect treasure since I usually had a key or weapon to lug around instead, plus I didn't feel motivated without a purpose for having gold at the moment. Moving around felt fun, I like that running into the wall will drop your item, which makes for light comedy if you're running away. Mimi sucking up items was a bit annoying at times when I didn't want him to suck up my sword or the armor pieces as I stepped too close by mistake.
Stealthing is very meh. The camera is close enough that it's hard to see a guard before they see you, especially into doorways where the geometry blocks the view of already short vision. Maybe add a first person view? Guards are either dead to the world or seemed to notice me when I didn't expect them to. I eventually found that it was easier and faster to just run past the guards, turning a corner and entering a room was enough to lose them usually, and you outpace them. Combat is serviceable so far, very basic.
Bugs: One time a guard saw me through a wall. The skeleton portrait was blurry, probably using a filter by mistake. Some items broke and couldn't be picked up. The bag of holding glitched once and snapped to my hand but acted as though it wasn't there. There's more but I can't remember now.
I beat the game, fun ending.