Thank you for playing once more dud!
Those slime enemies look unfitting though and the mixels annoy the shit out of me.
For unfitting you mean like qwott "a templar should not fight this kind of stuff"? Also, what mixel did you nitice? my pixelshit need a lot of refining
As Qwott has noted I very quickly figured out you can really just skip past most things and not die. You need some kind of mechanic to make the player actually engage enemies.
I'm trying stuff, I removed the mechanic to kill all enemies to open the exit because it was frustrating for too many players. I'll get to work and see how to deal with this problem in a good way. If everything else fails I could just add zones where you get trapped in till you kill every wave that spawns in like dmc/bayo do.
I hope to see chasm at DD50, GL.