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Definitely the first time I've seen contagion kink. This seems like a good way to implement that, though. You don't normally think about planning food delivery around not washing your hands.

I think this is a cool idea, and the basic engine seems solid. The action queue worked well from what I've seen, and I liked the characters and the writing. If you want to keep working on this in the future, I could see it becoming something special. Plus, hey, your programmer art nails the vibe of the game.

I would have a bit of a wishlist for a theoretical future version - a visual indicator of the action queue, more distinct food icons, sound effects and music, etc. - but as a proof-of-concept thing for a game jam, it's a very solid effort.

A visual indicator of the action queue is my number one thing I regretted not being able to add. I just couldn't wrap my brain around where to even begin, it's surprisingly complicated. Worst comes to worst, I might have to rewrite the whole queue so it's a more sophisticated structure? Depends on if I take an 'the station should be responsible for showing its position, if any' gh-style approach or go for the more complicated better looking classic 'each icon bubble should be associated with an event in the action queue to determine its spawn position and its constantly updated number' style. Neither will handle the same station in the queue twice well. i'm mostly glad the action queue held up at all