Thanks for giving it a try, I appreciate it.
>might be biased when I say I liked being able to price items when they're placed on display over haggling each individual
As it stands that would make sense, but it'll be more fun when there's multiple types of customers as well as when I add moods, sale bonuses, and supply/demand. Though I will consider the possibility of doing a Moonlighter, it just didn't feel compelling to sell items like that when I played it myself. That other suggestion though sounds cute, I'll rename the item for next time :p