Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The events that I'm spawing seem to be non-functioning?

After using the typical Plugin SpawnEvent command, unlike the originals they are being copied from, the copies cannot be interacted with, the player can walk through them, the walk-in-place animation is absent, etc.

I saw in the trailer for the plugin that there is a section clearly show-casing that the shadow events move and interact with the player, but I can't really access that part of the demo because it utilizes the Region plugin add-on...

What am I doing wrong that the events end up as mere static sprites?

Hello, Sorry you're having an issue using this plugin. Typically issues such as this tend to be caused by an incompatibility with another plugin. Do you have another event spawner enabled? Have you tried testing in a project with less plugins enabled? have you tried disabling some other plugins within your existing project? Do you have your event(s) set up correctly? Without more information on what you're doing that isn't working it's hard to say for certain where the issue is.

Just did a bunch of testing, it seem the Events and Movement Core by VisuStella

(http://www.yanfly.moe/wiki/Events_and_Movement_Core_VisuStella_MZ)

completely renders the copied events non-functional.

T-T

Hello, I just ran some tests myself and seem to have found the same issue. I'll take a look into seeing if I can resolve this incompatibility.
Hopefully I'll figure something out, it might be tough with the obfuscated code.
Thank you for reporting this!

That's really nice! No pressure or anything! 

Just a shame that troubleshooting with Visustella is probably difficult T-T

Out of curiosity, was a fix ever found?

unfortunately not yet, it's a little rough trying to get two spawners to work together especially with obfuscation involved. I'm trying another approach now that you've reminded me about this issue which leans into the spawner that's inside of the eventsmovecore plugin. It's more of a workaround so here's hoping I succeed on this fresh attempt.

It's really a shame that Visustella decided to group their spawner inside of the eventsmovecore plugin which has so many other helpful features. So far I'm seeing some promising signs in my testing but transforming is an issue that I'm trying to resolve.

I know, right???

It's such an integral event and movement plugin, but it also renders Galv's and your event spawner unusable T-T

I miss the days before obfuscated plugins.

Thank you for still considering looking into it, if it ends up being not possible, then no worries.