Version 0.0.18:
I completely forgot I had this post here, I skipped a version in this thread, sorry about that. I mostly post in the game's own community here:
https://asatiir.itch.io/roses-will-rise/community
I found a gaping plot hole in and some very amateurish grammatical errors in the script. I sought out to fix these problems and ended up with a tidier script that I'm happy with, it may not look like much from the the player right now but the script is much shorter, with faster pacing and better writing than the previous.
I have also included a system I wanted to introduce later in the game, it is now a part of the first chapter which will help later once I have the battle system up and running. This system is akin to what you see in TellTale games and visual novels where your decisions play a factor in the story and unlocks certain quests and conversation options for you in the future. I explained into more detail in a previous post here.
The image transitions aren't 100% complete as I will be drawing new graphics for the game soon, these will be included once I have more art ready for the upcoming versions
Changes:
- Complete script overhaul: shorter, less exposition, better paced with more interaction
- Trust system: your decisions can change parts of the story and affects your party performance during battles (battle system set to be included in a later update).
Game available here
Also available on the Google Play Store (older version)