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Really chill music.  As some have pointed out, the "A" key didn't work making it quite difficult to play.  It was definitely a cool concept and I love the art.  Digging 2 squares away seems to be a bug as well.  

If you used unity's tile map top make the tiles and then accessed them when clicking you could possibly fix this when doing a check to make sure the tile is < 1 unit away from the player.  That is what I have had to do when working with the tile map in this manner.  If that is not how you did it, then just ignore me lol. 

Still, overall a pretty good game. 

(+1)

Hello ! Thank you for the feedbacks. 

As I mentionned in previous comments, I will patch the game for US keyboards.

And concerning your second point about digging 2 squares away : this is not a bug at all :) ! Actually, we made this choice to let the player have a more flexible way of thinking his way through the cave. And for the technical aspect of it, I do use a custom distance detection that allows me to implement lots of detections features, even out of grid or square elements. It might serve in the game in the future, who knows ?