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(2 edits)

Pros:

- love the pixel graphics, and also the random changes

- The music feels fitting and so does the ui.

- I also thought the text on the ground was useful without being intrusive or cumbersome ++ :thumbsup:

- the reuse of the splat in different colors it resourseful way to indicate to the player that they've been hit

the thick outline around the player character is really nice :chefs kiss: for both stylistic and practical reasons


Cons:

- lack of valume control

Bugs

I would like to point out if you go to the exit door and decline, all other escapees have the exit prompt appear when you try to save them. 


Notes:

in one of the rooms there are these glass board with notes on them that have enemies behind them and it would be neat if the wall blocked bullets.

also would be cool if the player could find notes in the lab that give bits of lore/context.

another is if the melee crabs could have a little bit of a tell just before or even during their attack.

Thanks for such detailed feedback!
Walls will be blocking bullets - it is already done but not in game yet)
About bug - i will check this out, thanks!
I think i can add some lore wise notes in further versions)