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(+1)

Only played the test levels.

For whatever reason the logic just clicked, so I found the difficulty to be on par, maybe even a little easier than the main game. So fairly easy levels, with one or two that I got stuck on for a bit before the eureka. The harder ones this time were Bridge2, Bridge3, and the bonus stage I think. The moving planet in the BG was a nice touch, looked nice without being distracting.

Good job, hope to see more puzzles, or even an official look for the witch fairy next time. 

(+1)

Thanks for testing the new levels!

From what I have seen the witch fairy's ability seems to not be intuitive for a lot of players, sometimes including myself. I designed puzzles around making the witch fairy stuck somewhere, but people find lines of play where you can get her out of that place.

Bridge 2 is the most complicated level of the bunch, followed by the bonus stage but that could be because it had some design issues. Bridge 3 some people have told me it is incredibly easy, maybe because it is right after bridge 2.