Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Pressing the settings button in the main menu does nothing, I'm not sure if this is a bug or you just don't have it implemented yet.

I used my mouse and keyboard to play, so take that into account. If it's a game that's intended to be played with controller a lot of my complaints could be invalid and the game might feel a lot better with controller.

The smoothing on the camera turn felt odd, an option to turn off smoothing would be appreciated. Got used to it eventually.

Camera also felt very limiting, especially for a game where looking ahead to sneak is important, an OoT style camera would feel nice in this game, but I also got used to it as I played more so it's not a required change.

The scroll up toggling the more zoomed in camera was nice to get a good view of things.

Z for jump feels odd, and sometimes when landing she wouldn't stumble. After playing some more I'm getting the impression that I wasn't supposed to find out Z jumps though.

When talking to the chest in the level, he changes your camera angle to look at the soldier, it does not change back. That being said the angle he forces on you feels a lot more pleasing. It puts the main character more at the bottom of the screen and gives you a much better view of what's in front of you. If the camera was always like this I wouldn't have any problems with it.

Might want the collisions on the stairs to be a smooth slope so the character doesn't snap up like that.

Had to restart game because a slime took my bag, and then the knife I took from the kitchen disappeared after I killed one slime. I assume it just broke, but having no knife left me with no bag.

Stole the rogue's dagger easily because he doesn't kick you when you first go to talk to him.

When you're too close to the rogue he won't take stuff from you. If you talk to him while holding an item he should take it from you there, instead of just once you enter a collision space like it seems to be doing.

Sometimes held items would fly far away when dropped. Lost the sword I stole and the Box in the sewers cause of this.

At one point my bag turned invisible, I could still pick it up and use it though, but I just couldn't see it.

I have no idea what caused this but at one point the sewer gate stayed open, I then stood on it and left, and it went back to closing and opening again.

I tried using the gold key on the gold lock and nothing happened. Ran around the castle and tried it again, and then it finally worked.

Choosing what you can take out of the bag when you hold down the key would be nice.

Killed a slime as it picked up my bag, died with my bag inside and never dropped it.

Walking around inside with the staff seemed to cause some lighting issue, that didn't go away even when the chest was fed the staff.

The game has lots of potential though. Very cute, nice sound effects where you have them. Nice gameplay. Great character design. Just very buggy for now.