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(+1)

Thanks for playing!

Very nice, but the Level is just too short. Page says testing Level tho, so thats to be expected I guess. Same with some of the Environment that could use some work.
This is my big focus for this year, making the levels and content to fill them with.

The Weapons feel nice, but I had to go into Wireframe to find the Shotgun, your Darks are too dark if you have no Flashlight or anything planned.
I'm probably getting thrown off by using a TN monitor. I will be intending on using some purposely dark areas for secrets, but I may also add a throwable flare as an item.

Screw you for putting a deathtrap pit right behind the red Keycard in the Dark, don't do that.

Heh heh. For key items I don't intend on doing that in the future. At least not in this game.

No Idea why the main menu has a back Button that just takes you to the Press Space Option.

Doom and Vanquish do this sort of thing. I intend on having an actual 3D scene in the main menu at some point where it will probably make more sense.

the secondary Firemodes all seem rather tame.

This is something that's been nagging me since well before this demo. I have a few other ideas I want to experiment with as I make more assets.

You can clip your Camera through Walls in alternate Camera mode tho

That's just a debug feature so you can see your own collider. I forgot to disable them in release builds.

your Assets are freely accessible

This is intentional for easier control with PhysFS. As a bonus it allows mod-support in a manner similar to Elder Scrolls games without me having to do anything.