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(7 edits) (+1)

I have some more ideas:
1) Is it possible to change player name and write this name in any text message?
2) Is it possible to save scene name in string and go to special scene like:
* goto_scene MySavedName_Variable
* goto_scene "test"+Integer_Variable
* goto_scene "test"+String_Variable
PS Just for example I wanna to make Battle Scene (goto_scene BattleScene) in random scenes and return to current scene after battle

(+1)

Hello!

1) Currently, that's not implemented, but it's a good idea: https://github.com/haroldo-ok/choice4genesis/issues/109

2) Implementing computed labels won't be feasible because it is a static language, but a closely related solution would be to implement support for functions: https://github.com/haroldo-ok/choice4genesis/issues/49  When implemented, you would be able to call a function that does something and after the function finishes, it would resume execution from the point where it was called.

(1 edit) (+1)

Yay! Amazing! Thank You so much! *__*
PS I think, with timer and check key buttons scripts I can made with this engine not only a novel but a simple QTE fighting with RPG elements)