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Update for Day 3:

I managed to get a surprising amount of work done and yet accomplish rather little impact on my backlog. Spent a lot of time to animate the door to the next room and broke a few things in the process. Overall, I was able to improve stability, eliminate some bugs and actually made the game look a lot better (at least I think so). Also made two attempts at motivating myself to write a proper A* pathfinding with those messy blueprints. Ended up working out little details like a proper entrance to the crypt instead. It will be future me's problem.

I can confirm that the learning curve for UE is rather steep but it is not exactly rocket science if you have some experience with how programming and 3D games work in general. Definitely a lot of fun once you get to the point where you can just execute certain things and not do extensive research.  

Anyway. Here's last night's build of Crypt Shuffle: