Seriously, thanks so much! It really means the world to me that someone would put so much effort into writing a review for my game - and nice job on making it to top four :)
Thats a really good idea about limiting dash charges, and forcing the player to take more risky paths to recharge them could definitely make for some interesting gameplay moments - I think youre totally right about the map generation too - I wasn't able to create a sophisticated system given the time limit, but its definitely something I want to focus more on in my future jams
I'm actually considering turning this into a small mobile game, so ill keep your suggestions in mind for if I do go ahead with that! And again, thank you for going into such depth