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(1 edit)

Really nice C64 graphics, trying to make a C64 is really cool.

I played it windowed as it seemed the best fit for the game, window is always on top though (actually when I started it a second time it was not always on top, then starting it a third time its always on top again. I don't know).

I think the biggest problem with it is that its really obtuse when starting out and hard to know what you're even looking at. I wish you could right click anything and get a quick tooltip text of what it is, I think it would fix a lot of problems I had. When I started it up I had no idea what I was looking at and what the icons were. Or where I were, just a grey dot doesn't seem like enough when you're just starting the game. Clicking random buttons will eventually let me figure it out. Maybe a small icon over where you are on the map or something, some outlines or glowing when you hover over some UI elements like the compass. I'm still not what the 'search' icon is supposed to be, a river?

Some bad text kerning sometimes.

The battles felt pretty confusing and weird at first. Again, hard to know what the icons are so I'm just clicking them all to find out what does what. So you can only move/attack with one character per turn and after that they have to rest one turn? Really hard to know where characters are on the grids with them moving around so much and the grid size being uncertain when you first start playing.

Is the fox supposed to start half injured?

What's a brut? Brute?

The game plays fine once you know how it all works but its a bit rocky to get there. I think the right click for a short description suggestion could help a lot with it though. I hope you have some sounds for next time!

(2 edits)

Hey thanks a lot for your feedback, I hear you on the lack of player guidance, I'm working on that right now. 

The window mode is set now to "always on top", there will be a option for that. It's easier for me to test things that way. You're right it's best to play in window mode on a standard PC's, it's not meant to occupy all of your attention but run on the side of the screen while you watch a video or work or whatever. I'm toying with different ideas when the player wants to use it fullscreen, maybe keep it a certain size and then have different kind of borders, different layout, idk.

Music is kind of a problem right now because it's such a important aspect of any game and I still haven't found someone I can work with reliably, I don't want to resort to downloading free music but I guess I have to because no sound at all sucks.

Glad you like the art style, I'm not a artist myself so it takes a lot of iterations to get the sprites right, but once it looks ok, it's very rewarding. I'm happy people still can appreciate this style. 

Regarding the grey dot on the map, it was a blinking dot before and I broke it in the rush while getting this out, sorry about that. Thanks for catching the typo too! 

Lots of work ahead, I keep pushing to implement all the feedback I got for the next version. Really appreciate your time and honest thoughts.