Didn't play for long but here are my thoughts
- The game feels kinda stiff to play, the camera doesn't sway, doesn't react to landing and jumps, the hand remain stiff in the same position always. I get that the character is agile but it feels totally unconstrained from what having a physical body would mean for the camera pov
- A lil tutorial introduction before the guy tells you to go collect stuff would go a long way, I get that this is a vertical slice but players rarely complain about a little introductory segment before going all out on a proper level
- Having low air control seems like a bad idea for a game where you can fall so easily. I would either be more permissive or add a system like a double jump or grapple that lets you redirect your movement if you fuck up, I know some of the powers let you move better but if that's all the options the player will have, that's what they'll use and probably ignore the others
- Fov slider please???
That's pretty much it, you guys seem to have what it takes to make a decent game with a swell aesthetic but the design is not quite there yet I think.