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Thanks so much for giving it a shot!
I'm dreading it but I know hand bob should probably be added,  that'd polish the hell out of  movement.  The next version of the demo should have a tutorial and even some nice story elements so I'm pumped to see what you think about that! As far as other stuff  we're taking an in depth look at air-control, gravity and other aspects, I'm hoping to nail movement down permanently soon.

Just curious did you think the FOV was too low, or high?

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Too low! Fast games benefit from a higher FOV imo