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(+1)

>I think some feedback when something is not possible would be helpful, like for example I think you can only get jobs when you actually have enough wood, that dependency wasn't clear to me in the beginning. 

Yes, i fixed that a bit today by letting the player know what is blocking him from taking a job and i'm planning on adding a global scene that displays in game errors, feedbacks, or messages (like : "the shop's closing now") a bit like a console.

>Other thing I found is that I managed to reach -1 energy at some point, I think by coming home when I barely had any energy left.

Yeah, about that i'm planning on adding an hospital to the map, where the player could end if he tires himself out (or gets his ass kicked, that kind of thing), but i don't know if i'll be able to add it by next DD

Thanks a lot for testing the game and writing me about it !