These are colonist abilities in the board game, so you might get them from there if you want to use colonist cards. I believe there may be an aero brake capability in the capabilities chapter as well (Edit: it’s right next to the Laser broom capability so I’m assuming you just neglected to mention it - however the capabilities in the core rules are supposed to mostly match the capabilities from that chapter, so I’ll need to add laser broom as an option in the core rules as well).
And the refinery/mobile factory modifier applies for both rolls.