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Played for a few days already (on the Free Demo version) and yet I had to download the game a second time because of an Assertion error that goes like so :

"Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]" - Copied from a Reddit Thread after searching for a way to correct the error without having to lose my files again.


As I understood it, it pops ups and crashes the game because an Object or Character hasn't been properly named. Should reread your code and check where the problem is, if the Patreon's version didn't already resolved the problem. By the way, is it normal to find a sprite-less Strange Fruit in the Sewer Dungeon ? 'Cause I did and the error popped up a few minutes after selling it to a shop.

After seeing consecutive crashes due to the same error after creating a new save, I suppose that the main reason for those crashes is due to the way the save files are named. And managed.

I am having a similar issue, any time I leave town I get the same error. 

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

Is there any safe name? Or do I just have to wait till 4.7 to be out...or wait on 4.8?

Sadly, that error automatically pops up whenever you have more than the save0 file.

If you want to keep your save files, you could always rename them however you want. The game can only "play" save[N].sav files, though, so you'll need to replace the save0.sav file if you want to play another character.

Thing is, I only had the one save and the error still kept popping up.  But the dev says it might be fixed in 4.7 and only pops up in the overworld outside of town.