There's also a re-sizing option that reduces the physical changes without losing the stats.
Noctyrannus
Recent community posts
Last time I played, the Lime Slime couldn't gain levels.
Explaining is hard but the main thing is that the Slime can only grow by consuming potions. Even after a fight, the Slime will retain some points in the stats affected by the potions. Moreover, it stacks so you can feed it a lot of potions before jumping into a fight.
The "Spawning in Level 100 of different Dungeon" is a new bug to be honest. Before, when you saved in a dungeon and loaded your save afterwards, you spawned in the Sewer Dungeon's 1rst Floor, if I remember correctly. Sometimes you could even get stuck in the ground and unable to move from that spot. That said, even with that bug you still had the possibility to leave the dungeon just by using the entrance, with the, I suppose, Castle Ruins Dungeon you need to use the ladders... Or I missed the "press E in front of the door to interact" option...
I don't know about the skybreaker but in the earlier versions I found 5 followers :
-Giant Rat : Sewers Dungeon - Floor 5.
-Raving Fan : Outside the Town's boundaries. Don't make it leave the party too much though, as its leader will become stronger each time its defeated.
-Green Slime : Slime Dungeon - Random Floor. Be careful, though : You can only increase its stats by using Potions and the Potions' effects dissipates after a fight.
-Mad Chimera : At the City's Port (Last time I checked).
-Foreman : Outside the Crystal Cave Dungeon.
I'd give you the solutions to recruit them all but I feel like it'd be unfair spoilers...
Sadly, that error automatically pops up whenever you have more than the save0 file.
If you want to keep your save files, you could always rename them however you want. The game can only "play" save[N].sav files, though, so you'll need to replace the save0.sav file if you want to play another character.
Played for a few days already (on the Free Demo version) and yet I had to download the game a second time because of an Assertion error that goes like so :
"Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]" - Copied from a Reddit Thread after searching for a way to correct the error without having to lose my files again.
As I understood it, it pops ups and crashes the game because an Object or Character hasn't been properly named. Should reread your code and check where the problem is, if the Patreon's version didn't already resolved the problem. By the way, is it normal to find a sprite-less Strange Fruit in the Sewer Dungeon ? 'Cause I did and the error popped up a few minutes after selling it to a shop.