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Day 1

  • Create a skeleton based on Broken Connections

Non-dev

  • Discuss design of main character and antagonist

Day 2

  • Gameboy Color Layout with sharp scaling
  • Add test overworld and town

  • Rudimentary battles
  • Integrate music and sound effects
  • Allow petting dog
  • Integrate new pixel art for building and the main character

  • Add support for high-resolution cutscenes (double canvas) and integrate two test cutscenes

  • Add simple victory condition (kill the devil)
  • Add procgen for devil's stronghold using StygianGenerator lib (Rainy Day implementation as a reference)

Non-dev

  • Discussing name of the game