Day 1
- Create a skeleton based on Broken Connections
Non-dev
- Discuss design of main character and antagonist
Day 2
- Gameboy Color Layout with sharp scaling
- Add test overworld and town
- Rudimentary battles
- Integrate music and sound effects
- Allow petting dog
- Integrate new pixel art for building and the main character
- Add support for high-resolution cutscenes (double canvas) and integrate two test cutscenes
- Add simple victory condition (kill the devil)
- Add procgen for devil's stronghold using StygianGenerator lib (Rainy Day implementation as a reference)
Non-dev
- Discussing name of the game