On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

"Monte del Diablo" -Devlog

A topic by Slashie created Mar 08, 2023 Views: 318 Replies: 5
Viewing posts 1 to 6

Creating a roguelike based on the Colombian paisa mythos.

Day 1

  • Create a skeleton based on Broken Connections

Non-dev

  • Discuss design of main character and antagonist

Day 2

  • Gameboy Color Layout with sharp scaling
  • Add test overworld and town

  • Rudimentary battles
  • Integrate music and sound effects
  • Allow petting dog
  • Integrate new pixel art for building and the main character

  • Add support for high-resolution cutscenes (double canvas) and integrate two test cutscenes

  • Add simple victory condition (kill the devil)
  • Add procgen for devil's stronghold using StygianGenerator lib (Rainy Day implementation as a reference)

Non-dev

  • Discussing name of the game

(+1)

Day 3

Not a lot of progress today on the dev side due to real-life. However, I'm placing the towns randomly in the overworld (shuffling them over preselected spots) and did some work in the item's model so you can pick up items. Also defined what items will be included and what's their purpose going to be in the game.


Stolverd worked on the design of the towns and what makes them unique and shared some thoughts about items and the combat system.

QuietGecko did some audio work (goblin vo, player attack and hurt, enemy hit)

I went and created an asset list for AguaHervida so he could have some guidance for his pixelart work, he's doing some good progress.


Inki also pushed ahead with the coloring of the title screen (WIP)

(+2)

That title screen is awesome.  Looking forward to checking out this game.

Day 4

Illustrations: Tweaks on the title screen, coloring for cutscene slide #2.


Pixel-art: I got the first WIP of the tileset from AguaHervida and started integrating it. It was helpful to have it now since we already found some incompatibilities with how the engine works, so it's always a good idea to do it early!


Coding: Inventory grid, being able to use the items in your inventory (including coding the effects on status for most of them).


(+1)

Day 5

Illustration

New cutscene illustration


Programming

  • Expanded dialog box
  • Sell treasure
  • Upgrade equipment
  • Integrate pixel art

Content

  • Hand over work to Stoltverd so he can push changes in texts and values
  • Tweaks in descriptions and effects of items (Stoltverd)
  • Tweaks in cutscenes text (Stoltverd)
  • Configure 8 dungeon levels for the main dungeon, and 4 for a side dungeon
  • Tweaks in the overworld map to draw roads correctly (instead of flat blocks)

Audio

  • Gecko is recording tiple music

Project

  • Decided on a name "Monte del Diablo" after much discussion