Creating a roguelike based on the Colombian paisa mythos.
Day 1
Non-dev
Day 2
Non-dev
Day 3
Not a lot of progress today on the dev side due to real-life. However, I'm placing the towns randomly in the overworld (shuffling them over preselected spots) and did some work in the item's model so you can pick up items. Also defined what items will be included and what's their purpose going to be in the game.
Stolverd worked on the design of the towns and what makes them unique and shared some thoughts about items and the combat system.
QuietGecko did some audio work (goblin vo, player attack and hurt, enemy hit)
I went and created an asset list for AguaHervida so he could have some guidance for his pixelart work, he's doing some good progress.
Inki also pushed ahead with the coloring of the title screen (WIP)
Day 4
Illustrations: Tweaks on the title screen, coloring for cutscene slide #2.
Pixel-art: I got the first WIP of the tileset from AguaHervida and started integrating it. It was helpful to have it now since we already found some incompatibilities with how the engine works, so it's always a good idea to do it early!
Coding: Inventory grid, being able to use the items in your inventory (including coding the effects on status for most of them).
Day 5
Illustration
New cutscene illustration
Programming
Content
Audio
Project