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I wanted to record myself playing the game with some commentary, but the game kept freezing for me (linux build by the way)

the best I can give you is:

as for the movement when I was able to play, I must say the surfing did not feel good, especially the turning felt like I was turning around some point on the map, and not my characters up axis.

I think locking the camera is not good. I wanted to say you should check out how camera works in SSX games, but in those games you mostly just go downhill. Good luck with future demos.

I'll have to test it out on Linux, I've occasionally had issues where random bugs and crashes appear on versions other than Windows, WebGL versions especially. The turning behaviour doesn't sound correct because it most definitely should be turning on the Y-axis.

Regardless, I am still working on the feel of it, so thanks for the feedback and I will be doing some research into how SSX and other games handle their board feeling and camera stuff.

You should concentrate on more popular platforms first. I will can test linux build in next DD if you add it, but you probably shouldn't prioritize that. Good luck with your project.