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This is great!
I want to add critisism to some of the pieces,

you have jumping, which is fine but when exporting to sprite sheet, they don't exist on the same level as all the other art.
In the future, you should make them all on the same x axis and y axis. Because when making the jump animation it doesn't matter if the character in the middle of a 64x64 or on the bottom. but the inconsistency makes the developer need to correct either by modifying the art or correcting it by pixels.

I do love the sword and other animations for a simplistic character.

for example in a fighting game, if I jump and I switch to the 64x64 sprite for jump animation the character will teleport instead of switching and moving up... etc

Thanks for the feedback TangJie, I'll be sure to keep that in mind in the future. Much appreciated.