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Damn it! I was hoping no one would notice the stuttery movement - I guess with so many fellow devs playing someone would mention it eventually. By changing the timestep, are you refering to Cinemachines update method? Or maybe the player movement one (fixed / standard / late)? It's been bugging me for a while and none of the common fixes seem to be working - theres also a chance its due to the janky way I'm connecting the player to the ball of yarn.

And thanks so much for the positive words! It means a lot to me that so many people are enjoying the unusual movement dynamic :)

No problem! Yeah I'm talking about the fixed timestep. Reducing it should fix the stuttering, although you may have to adjust the values of any of your functions that depend on time. This is the janky movement is because of the camera, if it's because of the yarn then I'm outta ideas ;-;