Damn it! I was hoping no one would notice the stuttery movement - I guess with so many fellow devs playing someone would mention it eventually. By changing the timestep, are you refering to Cinemachines update method? Or maybe the player movement one (fixed / standard / late)? It's been bugging me for a while and none of the common fixes seem to be working - theres also a chance its due to the janky way I'm connecting the player to the ball of yarn.
And thanks so much for the positive words! It means a lot to me that so many people are enjoying the unusual movement dynamic :)