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I like the extra mechanics you added, good job :)

For the ODD itself. Don't use arrows that go across the map. The crumbling platforms could've been described in a similar manner as the orb dispenser, no giant arrow needed.

What does gravity: 75 mean?

I like the effort to write as little text as possible, but it is good to recognize when text is the better option. Simply writing "can't attack" next to the player is more clear and takes up less space in the end.

In general, good illustration should also be commented. Like why are the enemies in the spawner circled? What does that mean? The crumbling platforms could also use a few more words simply describing when they start crumbling. Also color coding is great, you have used it pretty well with the doors. I would say you don't need to add the slashed lines as well, since you use them with different meaning elsewhere and the color coding already makes it quite clear what object opens which door (not to mention in the legend you use a full line, while in the map you use a slashed line). Also don't repeat colors, the bridge especially is rather confusing, is it also connected to the interactable object?

Regarding the fancy corners, they just add to the clutter of the page, so I'd rather omit them and have more space between illustrations on the page.