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(2 edits)

Update for Day 5:

This week seems to be rushing by. After the frustrations of day 4, I'm happy with having made some good progress yesterday. The movement system is finally working as intended and I was able to shift my attention to other things. Most of the game-breaking bugs are eliminated and I've made a little introduction animation for the wizard entering the crypt. One of the more evident changes happened with the ingame UI. It now features some hastily drawn pixelart icons I thought would go well the overall low-fi look. 

While I'm really looking to increase the number of things to discover as the wizard is exploring the crypts, I'm not satisfied with the lack of combat animations and just teleporting to the next room. Both of these I'll try and work on tomorrow and hopefully find time to finally add more gameplay content. I've made a short gameplay video this time that probably gives a bit of an impression on the current state of Crypt Shuffle.  

https://clipchamp.com/watch/kO9vnBafzlQ