End of day 4 and I'm happy with my progress so far. I have implemented a good chunk of the core gameplay (excluding playtesting), and am at a stage where I can tweak and add things as I'm playtesting. Just gotta be careful of feature creep. :P
Gameplay
The goal of the game is to restore obelisks found across the map. They can only be restored by lumenstones, which there are three randomly strewn across the map.
The main antagonist is shadows, which grow in strength over time. They start out anywhere from harmlessly following you, to minor harassment. With enough time, the harassments will become deadly threats.
To fight shadows, you will need mana and spells, which can be found and collected around the map. Emitting a glow allows you to see shadows, but it drains mana each turn. Spells can be learned from totems.
Progress
- Character stats Life, mana, lumenstones, crystals.
- World generation Flora, lumenstones, shrines (locations), totems, and obelisks. Some more work is needed here.
- Win/loss Lumenstones can be picked up and returned, and you can die.
- Shadows Early shadow behavior and growth. Needs lots of playtesting.
- Spells Casting spells, learning spells, and forgetting spells. Also damage and mobility spells. Some spells with the same name can have varying behavior and efficiency.
- Totems Activating totems, and channeling spells.
Lazers