Got my first victory, here's some feedback:
1. I think the upgrade bonus info (+ to resources) should be visible when you click a card, not just in the encyclopedia. These can be quite significant. The + and - to events being just in encyclopedia is fine, as they are less impactful.
2. Disappointed that the events don't have their text descriptions, just a name. Would make a playthrough more interesting to have more details about what happens, and there's educational value not just in talking only about methods of fighting climate change, but also the dangers. I very strongly felt that was missing, it feels a bit too abstract without it. If you could also describe hypothetical methods of mitigation (i.e. what actually happens when I click the "mitigate" button) that would have been even better.
3. While at it you could put the events in encyclopedia too. And list the cards that modify their chance on their page.
4. And also might make them "cards to discover" so you could look forward to getting a new not-seen-before event... Ok that might be a bit antithetic to the game's message, as they're mostly disasters we'd like to avoid, but from the gameplay point of view it would be better... at least for me. And there are beneficial events too, like "fringe research" (actually, because they're beneficial, you could reverse colours for them in encyclopedia so '+' is in green, not red)
4. You could mention in the "help" menu that "time" value = the number of seconds until the bar fills. Wasted some time looking for that info at the beginning. And confused if higher was slower or faster.
5. I'm still not sure what precisely a "round" means, seeing as each sector has a separate timer.
Otherwise it got quite fun, once I figured it out, after witnessing absolute apocalypse the first 3 times (hopefully the message isn't that there's no way to succeed in fighting climate change at first attempt, we only have one ;) .