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Update for Day 6:

Starting to feel the pressure by now. I've had a very productive session, finally adding a core gameplay element: The player can find different spells! They randomly spawn in little alcoves with a bookshelf in the walls. This obviously called for proper representation of currently available spells. Back to making pixel art it was. I'm now at a point where I'm considering the GUI finished.

I was not able to finish all the work I intended to do around combat animations before I was too tired to continue. It's very evident that there will be some features not making it into the game before the deadline but it's getting more and more enjoyable and polished nevertheless. I'm ready for the final push today and will conclude this entry with a screenshot before getting back into it.