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NTR isn't my thing, but I always have a good time with your entires to this jam, because they tend to be very solid games with some innovative mechanics. This one's no exception. Don't think I've ever seen this kind of combination of city builder, real-time-with-pause combat, and whatever genre Loop Hero was.

I really like the art too. It's a good mix of cute, lwed, and silly, with lots of unique assets and animations. It really works well as a tone-setter, and matches the narration too.

As the other comments have mentioned, I'm not totally sure if I ever understood the combat properly. There seems to be a lot going on with object-placements and elements and triggers, but I'm not sure I ever figured out how to interact with them directly. The command I found myself most wishing for was "just stand in place and attack at range," haha.

That said, this was a lot of fun, and with some expansion and tutorialisation it could be really cool.

I'm really happy that you had a good time! I always try to do something different with the art and gameplay in each of my projects, so it's very reassuring to hear that you liked both!

The "stand in place and attack" option is something I'm working towards adding either in v2 or a patch. Instead of the current system of giving a limited number of direction suggestions, players will get to make movement lists and add items twice in a fight. I'm also adding in-game explanations for some of the resources and what they do.